Maniphest T61426

Boolean Modifier Cancels UV Mapping
Closed, Duplicate

Assigned To
None
Authored By
Natalia Brasil (nt_brasil)
Feb 11 2019, 8:15 PM
Tags
  • BF Blender
Subscribers
Natalia Brasil (nt_brasil)
Philipp Oeser (lichtwerk)

Description

System Information
Intel Core i5-7400 3.00GHz
8GB RAM
1TB HD
Operating system: Windows 10
Graphics card: GeForce GTX 1050 2GB

Blender Version
Blender Version 2.80.43, 07765499abee Beta Feb 05 (also tried on 69b2f5268114 Beta Feb 11)

Short description of error
Whenever I use the Boolean modifier the UV mapping is canceled, and the geometry turns white on the LookDev Viewport; it doesn't work on the Rendered Viewport either. When you enter edit mode, the texture is back and mapped correctly. As soon as you leave edit mode, the geometry goes blank again.

I figured out this was caused by the boolean modifier when I removed it and the texture got mapped correctly again. It is also fixed when you apply the modifier and then unwrap the texture again.

Exact steps for others to reproduce the error
The .blend file is too large, so I'm sendint printscreens showing the error.

Bug Report 01 shows the blank geometry with four boolean modifiers. As you can see, there are other textures on the scene that are mapped correctly.
Bug Report 02 shows the edit mode, where the texture is correctly mapped and all the modifiers are active.
Bug Report 03 shows the same geometry right after I deleted all the boolean modifiers. As you can see, the geometry is correctly mapped again.

Related Objects

Mentioned Here
T60552: Boolean modifier breaks colour/uv attribute in shader
rB07765499abee: Fix strict compiler warning, breaking MSVC
rB69b2f5268114: DNA: remove Object.display struct

Event Timeline

Natalia Brasil (nt_brasil) created this task.Feb 11 2019, 8:15 PM
Philipp Oeser (lichtwerk) added a subscriber: Philipp Oeser (lichtwerk).Feb 11 2019, 8:51 PM

Duplicate of T60552

Philipp Oeser (lichtwerk) closed this task as a duplicate of T60552: Boolean modifier breaks colour/uv attribute in shader.Feb 11 2019, 8:51 PM