Maniphest T61718

Freestyle blending method incorrect in Eevee render
Closed, Duplicate

Assigned To
None
Authored By
Ignatz (ignatz)
Feb 19 2019, 7:34 PM
Tags
  • BF Blender
Subscribers
Ignatz (ignatz)
rndmnm

Description

Windows 7 Pro 64-bit - Service Pack 1
Display card: NVidia GTX 1060 6gb

Blender 2.8 beta - blender-2.80.0-git.7d792976e100-windows64

The visual result of the layering of the Freestyle linework onto the rendered image is incorrect in the Eevee render.

A render using Cycles + Freestyle produces correct results (see first image)

A render of the same scene using Eevee + Freestyle shows the Freestyle line surrounded along its length by a whitish halo in the anti-aliased area. (see second image)

This problem occurs with any sort of mesh model. The exact Blender file is not important.

Related Objects

Mentioned Here
rB7d792976e100: doxygen: update doxygen & add balembic group

Event Timeline

Ignatz (ignatz) created this task.Feb 19 2019, 7:34 PM
rndmnm added a subscriber: rndmnm.Feb 19 2019, 7:36 PM
Brecht Van Lommel (brecht) closed this task as a duplicate of T60767: Freestyle rendering in Eevee has a grey outline..Feb 20 2019, 1:32 PM