Reported by johnsyed on Devtalk.
In Blender 2.8, there is no separating line to separate the various views in quad view. We should add just a simple line make the borders visible:
Before:
After:
| William Reynish (billreynish) |
| William Reynish (billreynish) | |
| Mar 27 2019, 4:14 PM |
| Alexander Dumproff (A.Lex_3D) |
| Brent Lio (remotecrab131) |
| Campbell Barton (campbellbarton) |
| Charlie Jolly (charlie) |
| Christoph Lohr (Thane5) |
| David (activemotionpictures) |
| Gavin Scott (Zoot) |
Reported by johnsyed on Devtalk.
In Blender 2.8, there is no separating line to separate the various views in quad view. We should add just a simple line make the borders visible:
Before:
After:
| Status | Subtype | Assigned | Task | ||
|---|---|---|---|---|---|
| Confirmed | TO DO | None | T56950 UI Paper Cuts (Parent Task) | ||
| Resolved | TO DO | William Reynish (billreynish) | T63016 Add separation lines to Quad View |
I'm not seeing it exactly as described. It says "there is no separating line to separate the various views" but the "Before" image definitely shows a darkened edge separating the four quad views.
It is a subtle line but it is there. In quad view the four areas get what is called "region emboss". The color that is used between each editor (TH_EDITOR_OUTLINE) is drawn at .25 opacity at each edge. And this respects the "Line Width" setting. So if "thin" (one pixel) you get 2 pixels wide of that darkening. If the line width is 2 then the line is a total of 4 (since it is drawn on all sides of each quadrant.
You can change the color of the line easy enough to see the line better if need be. Edit / Preferences / Themes / Styles / Editor Outline.
We could make that line darker, so drawn at full opacity versus one quarter opacity, but then it would look like you have 4 editors there and it can be a bit confusing since it would hard to tell where the actual editor edge is. You would have a dark edge that you cannot drag to resize or split or merge, etc. So it really should remain more subtle. Perhaps the Theme of the complainant is set to have Editor Outline that is too close to the 3D view background?
@Harley Acheson (harley) You are right - it's just extremely subtle, so I had to zoom in to see it. on a Retina display at least, the line is so thin and faint that, for all intents and purposes, you can't see it.
But it's actually a good thing that it's already there - in that case the task is probably even simpler - it's just a matter of making it more visually prominent.
I think it could just have 100% opacity. It's already thinner than the main editor dividers, so there will continue to be a visual difference.
There are definitely things that can be done. But not sure if you would prefer some captures first maybe?
Keep in mind that these are at 1X scale, but that these lines respect DPI so they get twice as wide on a retina display. Here is what it looks like at full opacity but current width. I find it too wide.
I prefer them with single-width lines. So 1 pixel wide for 1X scale, 2pixels for Retina or 2X scale, etc. Looks like a nice crisp division but looks a lot less like the editor gaps
If you toggle off overlays then the lines between the four views remain and makes it very easy to see without the distraction of the grids etc.
I like Harley's second image personally. It's enough to delineate the different sub-views but isn't so big that it starts to intrude on the space, and also doesn't suggest that it's "important". If you give me a substantial separator then I'm gonna want to grab it and drag around to change the relative proportions of the four views (I think most other 3d apps let you do that).