System Information
Operating system: Windows-10-10.0.15063 64 Bits
Graphics card: Quadro K2200/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 416.78
Blender Version
Broken: version: 2.80 (sub 51), branch: blender2.7, commit date: 2019-03-28 00:40, hash: rBcd92f8ea4626
Worked: (optional)
Short description of error
For composition of render very important is to keep balance between object distribution in scene. To be sure that my composition is right I always check my view mirroring camera (Ctrl+M -> double x). Unfortunately this works OK only in rendering view. Can you fix this, that I'll use it in Solid view too?
1 - Standard Solid camera view
2 - Mirrored Solid camera view
3 - Standard Rendered camera view
4 - Mirrored Rendered camera view
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
