Maniphest T63072

I'm pretty sure the polybuild modeling tool is currently broken
Closed, Archived

Assigned To
Campbell Barton (campbellbarton)
Authored By
Kenzie (kenziemac130)
Mar 29 2019, 4:59 AM
Tags
  • BF Blender
Subscribers
Brecht Van Lommel (brecht)
Campbell Barton (campbellbarton)
Kenzie (kenziemac130)
Sebastian Parborg (zeddb)
William Reynish (billreynish)

Description

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35

Blender Version
Broken: version: 2.80 (sub 51), branch: master (modified), commit date: 2019-03-22 19:36, hash: rB967364dc3eb7
Worked: Earlier 2.8 version?

Short description of error
I'm pretty sure when I first saw the polybuild tool announced it constructed quads by letting the user draw them, it seemed like an excellent re-topology tool.
However currently it just creates stray vertices and lets the user move them. I'm pretty sure this isn't the desired behavior of this tool.
(I could be wrong and I don't understand the tool but I could have sworn it worked earlier)

Exact steps for others to reproduce the error
Go into edit mode on a mesh, chose the poly-build tool and try to draw faces with it.

Event Timeline

Kenzie (kenziemac130) created this task.Mar 29 2019, 4:59 AM
William Reynish (billreynish) added subscribers: Campbell Barton (campbellbarton), William Reynish (billreynish).Mar 29 2019, 10:01 AM

I don't think it could ever add quads automatically, even though that would be nice.

@Campbell Barton (campbellbarton) can you confirm?

Sebastian Parborg (zeddb) assigned this task to Campbell Barton (campbellbarton).EditedMar 29 2019, 12:18 PM
Sebastian Parborg (zeddb) lowered the priority of this task from 90 to 50.
Sebastian Parborg (zeddb) added a subscriber: Sebastian Parborg (zeddb).

It works, but only on geometry created by the polybuild tool. So you need to place some verts, select the verts and create a face (F). Now you can easily create faces. (Remember that you can use the shift/ctrl/alt modifiers)

I'm unsure if this works as intended or is WIP. So I'll mark this as confirmed until we get an answer from Campbell.

Edit: I was mistaken, the polybuild tool work on border edges.

Brecht Van Lommel (brecht) added a subscriber: Brecht Van Lommel (brecht).Mar 29 2019, 12:51 PM

There is a patch for the quads, but not in master. D4021: Setting for the polybuild tool to automatically create quads

Kenzie (kenziemac130) added a comment.EditedMar 29 2019, 3:51 PM
In T63072#650959, @Brecht Van Lommel (brecht) wrote:

There is a patch for the quads, but not in master. D4021: Setting for the polybuild tool to automatically create quads

Yeah, that's the video I'm thinking of where I saw it in action, didn't know that was a patch. The polybuild tool is currently a little confusing to me since it can only work on geometry it created (which is not what I expected).

Brecht Van Lommel (brecht) changed the task status from Unknown Status to Unknown Status.Apr 1 2019, 2:48 PM

So, seems polybuild can be improved but no bug as far as I can tell.