Operating system: Windows 10 pro
Graphics card: GTX 1070 8gb
Blender Version
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)
Worked: (worked on almost 4 months ago (update wise))
**When i render in eevee ,after around 30 frames when rendering PNG's at 0 compression it crashes
Wheni render .MKV format (video) it takes around 800 frames to crash
When i render Png but with Render Samples set to 100 insthead of original 500 , it takes around 50 frames to crash
might be something related to the EeveE limitations ,but its weird when it worked fine one night and it doesn't work anymore ,at 500 samples i was able to render around 800 frames with CPU+GPU
now i'm rendering with GPU and it still does crash
GPU usage is around 94% during the render itself
The file has 4 Meshes , 1 empty , 5 curves (which one is animated with a cylinder),3 lights with an HDR , most things are animated (lights ,curves, textures, nodes) the animation is around 1200 frames the peak Memory usage is around 600 M (100 samples) / 800 M (at 500 samples)
yet it still crashes
here is the .blend file it seems that when i put at 64 samples on render ,the Crash is less frequent ,but it still happens around each few hundreds of frames
The render should be from frame 74 to frame 1249**