Maniphest T63284

Crash when subsurface pass is enabled in Eevee
Closed, ResolvedBUG

Assigned To
Clément Foucault (fclem)
Authored By
Kinouti Takahiro (dskjal)
Apr 4 2019, 9:24 PM
Tags
  • BF Blender
Subscribers
Clément Foucault (fclem)
Demeter Dzadik (Mets)
Gavin Scott (Zoot)
John Krumpotick (jskksj)
Kinouti Takahiro (dskjal)
Philipp Oeser (lichtwerk)
William Reynish (billreynish)

Description

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: Radeon(TM) RX 460 Graphics ATI Technologies Inc. 4.5.13506 Core Profile Context 23.20.15017.3010

Blender Version
Broken: version: 2.80 (sub 53), branch: master, commit date: 2019-04-04 17:02, hash: rB59d0582a750c

Short description of error
Crash when subsurface pass is enabled in Eevee.

Exact steps for others to reproduce the error

  1. Enable Subsurface Scattering in Render tab
  2. Enable Subsurface Direct or Subsurface Color in View Layer tab
  3. Set Subsurface socket in Principled BSDF to 1
  4. Hit F12

Revisions and Commits

rB Blender

Event Timeline

Kinouti Takahiro (dskjal) created this task.Apr 4 2019, 9:24 PM
William Reynish (billreynish) assigned this task to Clément Foucault (fclem).Apr 5 2019, 12:21 AM
William Reynish (billreynish) lowered the priority of this task from 90 to 50.
William Reynish (billreynish) added a subscriber: William Reynish (billreynish).

Can reproduce on macOS Mojave.

Brecht Van Lommel (brecht) raised the priority of this task from 50 to High.Apr 9 2019, 1:35 PM
Brecht Van Lommel (brecht) added a subscriber: Demeter Dzadik (Mets).
Brecht Van Lommel (brecht) added subscribers: John Krumpotick (jskksj), Clément Foucault (fclem), Philipp Oeser (lichtwerk), Gavin Scott (Zoot).
Clément Foucault (fclem) changed the task status from Unknown Status to Resolved by committing rB10bf1d9ac1a4: Fix T63284: Eevee: Crash when subsurface pass is enabled.Apr 15 2019, 6:02 PM
Clément Foucault (fclem) added a commit: rB10bf1d9ac1a4: Fix T63284: Eevee: Crash when subsurface pass is enabled.