Maniphest T63680

Overlay: Implement Mesh Analysis Overlay
Closed, ResolvedTO DO

Assigned To
Jeroen Bakker (jbakker)
Authored By
Jeroen Bakker (jbakker)
Apr 17 2019, 2:47 PM
Tags
  • Code Quest
  • BF Blender
Subscribers
Brecht Van Lommel (brecht)
Campbell Barton (campbellbarton)
Clément Foucault (fclem)
Jeroen Bakker (jbakker)
William Reynish (billreynish)

Description

There are multiple sides to this issue.

  1. we don't draw an overlay for it.
  2. the calculation of the colors was in blender 2.79 a per mesh attribute, now it is a 3d view attribute.

The activation of the drawing should trigger the calculation of the colors (draw_cache_mesh).

What colors will be shown is currently a tool setting. also the data is stored in the BMesh (derivedVertColor, derivedFaceColor)
So question is how far will we implement this. eg. should the tool setting become a per view setting (and therefore the data will also be placed there).

Note to self:

  • change derivedVertColor and derivedFaceColor to weight. Assign color in shader.

Revisions and Commits

rB Blender
Closed

Related Objects

StatusSubtypeAssignedTask
ResolvedTO DOJeroen Bakker (jbakker)
ResolvedTO DOJeroen Bakker (jbakker)

Event Timeline

Jeroen Bakker (jbakker) lowered the priority of this task from 90 to High.Apr 17 2019, 2:47 PM
Jeroen Bakker (jbakker) created this task.
Jeroen Bakker (jbakker) updated the task description.Apr 17 2019, 4:31 PM
Brecht Van Lommel (brecht) edited a custom field.Apr 18 2019, 10:48 AM
Jeroen Bakker (jbakker) added a revision: D4707: Overlay: 3D Printing.Apr 19 2019, 2:49 PM
Jeroen Bakker (jbakker) changed the task status from Unknown Status to Resolved.Apr 25 2019, 11:29 AM