Maniphest T65114

Armature object with negative scale wireframe and selection bones are wrong
Closed, ResolvedBUG

Assigned To
Clément Foucault (fclem)
Authored By
Luis Miguel Pérez González (Wilson)
May 25 2019, 12:25 PM
Tags
  • BF Blender
  • EEVEE & Viewport
Subscribers
Brady Hakes (brady42537)
Chris Clyne (lateasusual)
Jeroen Bakker (jbakker)
Konstantins Visnevskis (kivig)
Luis Miguel Pérez González (Wilson)
Philipp Oeser (lichtwerk)
Sybren A. Stüvel (sybren)

Description

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 399.01

Blender Version
Broken: version: 2.80 (sub 72), branch: blender2.7, commit date: 2019-05-23 20:37, hash: rBb3f96da2e605
Worked: (optional)

Short description of error
In armatures there is an error in the selection edge when we scale an axis in negative.

Exact steps for others to reproduce the error

  1. Create an Armature.
  2. In Object Mode scale the Armature by x -1.

3 Check that the selection border is now wrong.

Revisions and Commits

rB Blender
Abandoned

Event Timeline

Luis Miguel Pérez González (Wilson) created this task.May 25 2019, 12:25 PM
Brecht Van Lommel (brecht) renamed this task from Armature visual select bug. to Armature object with negative scale wireframe and selection bones are wrong.May 29 2019, 2:00 AM
Brecht Van Lommel (brecht) lowered the priority of this task from 90 to Low.
Brecht Van Lommel (brecht) merged a task: T66878: bone visual bug.Jul 14 2019, 7:31 PM
Brecht Van Lommel (brecht) added a subscriber: Brady Hakes (brady42537).
Philipp Oeser (lichtwerk) raised the priority of this task from Low to 50.Nov 20 2019, 10:43 AM
Philipp Oeser (lichtwerk) added projects: GPU / Viewport, Animation & Rigging.
Philipp Oeser (lichtwerk) added a subscriber: Philipp Oeser (lichtwerk).

raising prio since it has been reported often [not all were merged as duplicates here]

Philipp Oeser (lichtwerk) added a subscriber: Konstantins Visnevskis (kivig).
Philipp Oeser (lichtwerk) merged a task: T71913: Armatures render black with negative scaling.
Philipp Oeser (lichtwerk) added a subscriber: Chris Clyne (lateasusual).
Dalai Felinto (dfelinto) added a project: Tracker Curfew.Dec 23 2019, 4:34 PM
Sybren A. Stüvel (sybren) assigned this task to Jeroen Bakker (jbakker).Jan 6 2020, 11:59 AM
Sybren A. Stüvel (sybren) changed the subtype of this task from "Report" to "Bug".
Sybren A. Stüvel (sybren) removed projects: Tracker Curfew, Animation & Rigging.
Sybren A. Stüvel (sybren) added a subscriber: Sybren A. Stüvel (sybren).

2.81a release:

Current master:

Jeroen Bakker (jbakker) added a revision: D6541: Viewport: Armature Wireframe Rendering.Jan 7 2020, 2:37 PM
Clément Foucault (fclem) claimed this task.Feb 3 2020, 1:01 PM
Clément Foucault (fclem) triaged this task as High priority.
Clément Foucault (fclem) added a subscriber: Jeroen Bakker (jbakker).
Clément Foucault (fclem) closed this task as Resolved by committing rBdcf44dfe8e0b: Fix T65114 Overlay: Armature: Bones with negative scale have wrong display.Feb 3 2020, 4:17 PM
Clément Foucault (fclem) added a commit: rBdcf44dfe8e0b: Fix T65114 Overlay: Armature: Bones with negative scale have wrong display.
Clément Foucault (fclem) edited projects, added EEVEE & Viewport; removed GPU / Viewport.Jun 19 2020, 10:12 PM