Short description
When the pivot point is set to Individual Origins, and multiple edit bones are selected, when rotating they are expected that each group of linked bones has its own rotation pivot.
But instead these bones pivot from the head of their parent, which seems unintentional, considering this works as I would expect in pose mode.
In the video, is expected Individual Origins to behave the same way as Active Element, since in the case of a single selected(therefore the active) element, those two do the same thing in other cases in Blender.