Maniphest T66347

Bone Transformation - Make Individual Origins work with groups of linked bones
Confirmed, NormalTO DO

Assigned To
Germano Cavalcante (mano-wii)
Authored By
Demeter Dzadik (Mets)
Jul 2 2019, 6:14 PM
Tags
  • BF Blender
  • Modeling
Subscribers
Campbell Barton (campbellbarton)
Demeter Dzadik (Mets)
Germano Cavalcante (mano-wii)

Description

Short description
When the pivot point is set to Individual Origins, and multiple edit bones are selected, when rotating they are expected that each group of linked bones has its own rotation pivot.
But instead these bones pivot from the head of their parent, which seems unintentional, considering this works as I would expect in pose mode.

In the video, is expected Individual Origins to behave the same way as Active Element, since in the case of a single selected(therefore the active) element, those two do the same thing in other cases in Blender.

Related Objects

Mentioned In
T68836: Transform Refactoring
T63731: Modeling Module
Mentioned Here
rBdcf520cdad79: UI: increase size of scale gizmo circle

Event Timeline

Demeter Dzadik (Mets) created this task.Jul 2 2019, 6:14 PM
Demeter Dzadik (Mets) updated the task description.
Demeter Dzadik (Mets) updated the task description.Jul 2 2019, 6:19 PM
Germano Cavalcante (mano-wii) assigned this task to Campbell Barton (campbellbarton).Jul 2 2019, 6:25 PM
Germano Cavalcante (mano-wii) lowered the priority of this task from 90 to 50.
Germano Cavalcante (mano-wii) added a subscriber: Germano Cavalcante (mano-wii).

Individual origin in bones should work the same as it works with meshes - Groups of elements that are linked.

Brecht Van Lommel (brecht) removed Campbell Barton (campbellbarton) as the assignee of this task.Jul 3 2019, 7:28 PM
Brecht Van Lommel (brecht) lowered the priority of this task from 50 to Low.
Brecht Van Lommel (brecht) added a subscriber: Campbell Barton (campbellbarton).
Dalai Felinto (dfelinto) added a project: Tracker Curfew.Dec 23 2019, 4:33 PM
Germano Cavalcante (mano-wii) renamed this task from Individual Origin pivot uses parent's head on connected edit bone, instead of the selected bone's head. to Bone Transformation - Make Individual Origins work with groups of linked bones.Jan 27 2020, 1:30 PM
Germano Cavalcante (mano-wii) raised the priority of this task from Low to Normal.
Germano Cavalcante (mano-wii) updated the task description.
Germano Cavalcante (mano-wii) edited projects, added Modeling; removed Tracker Curfew.
Germano Cavalcante (mano-wii) changed the subtype of this task from "Report" to "To Do".Jan 27 2020, 1:35 PM

Since fixing this problem would take more than a day, this is not considered a bug but a development task.
So I will mark it as To Do and attach to the long term plans

Germano Cavalcante (mano-wii) claimed this task.Jan 27 2020, 1:35 PM
Germano Cavalcante (mano-wii) mentioned this in T63731: Modeling Module.
Germano Cavalcante (mano-wii) mentioned this in T68836: Transform Refactoring.Apr 3 2020, 9:48 PM
Campbell Barton (campbellbarton) moved this task from Backlog to Todo (Transform) on the Modeling board.Jun 17 2020, 5:04 AM