Maniphest T66664

Rigify is broken
Closed, Archived

Assigned To
Sybren A. Stüvel (sybren)
Authored By
david law (Ponlets)
Jul 10 2019, 2:40 PM
Tags
None
Subscribers
david law (Ponlets)
Sybren A. Stüvel (sybren)

Description

so i got the daily version of blender 2.79 and i did the basic "rigify" thing to the meta human model and it works with that

but when you add a few new bones and move things around and stuff it breaks it (by move around i mean that if i change "ja r 1 to be parented to jaw like it should be instead of cheek r 1 it breaks it)

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no custom addons installed and i spent another hour working on this rig ONLY TO HAVE IT STILL NOT WORK

why does everyone not try to solve this issue with rigify

it should automatically assign values to the bones properly based on if they are linked or not

Related Objects

Event Timeline

david law (Ponlets) created this task.Jul 10 2019, 2:40 PM
Sybren A. Stüvel (sybren) changed the task status from Unknown Status to Archived.Jul 10 2019, 3:15 PM
Sybren A. Stüvel (sybren) claimed this task.
Sybren A. Stüvel (sybren) added a subscriber: Sybren A. Stüvel (sybren).

Duplicate of T66656

david law (Ponlets) added a comment.Jul 10 2019, 3:15 PM
In T66664#717437, @Sybren A. Stüvel (sybren) wrote:

Duplicate of T66656

its a continuation as the other one was pre maturely closed

Sybren A. Stüvel (sybren) added a comment.Jul 10 2019, 3:31 PM

Brecht already told you that the problem was fixed in the upcoming release of Blender. Since this is a tracker for developers, and the issue is fixed, the developers can't do anything any more, which means that the issue is closed.