System Information
Operating system: Windows 10
Graphics card: GTX 1070
Blender Version
2.80 Beta, 700346d377dd, 2019-03-30 19:37
Short description
Missing "material slots" or "material id number" inside Blender.
Full explanation
I'll give an example to explain the bug/issue:
I have a geometry inside Unreal Engine with 10 material slots/ids:
- 9 slots are using the same material (Ex.: Material01)
- the remaining slot is using a different one (Ex.: Material02)
Each of the 10 slots affect a different part of the mesh which I may have to modify. When I export that mesh and import in Blender, it only shows two materials (Material01 and Material02), so I can't access the different areas of the model (from the 10 different IDs/Slots). If I import that same FBX in 3DSMax, for instance, it will show all the slots regardless of the material being the same or not.
In short: It would be nice to have a way to access that "Polygon's Material ID" information inside Blender, not just the different materials applied to a given geometry.
I've attached a FBX as an example. It has 6 different material IDs but only 2 different materials applied. In Blender it only shows both the different materials.