Maniphest T66748

EEVEE Reflection glitch
Closed, Archived

Assigned To
Sebastian Parborg (zeddb)
Authored By
Arturs (Brotherarchii)
Jul 12 2019, 11:16 AM
Tags
  • BF Blender
Subscribers
Arturs (Brotherarchii)
Sebastian Parborg (zeddb)

Description

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.39

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-10 23:46, hash: rB676543d91f5c
Worked: (optional)

Short description of error
[EEVEE Reflection glitch]

Exact steps for others to reproduce the error
[

]

Event Timeline

Arturs (Brotherarchii) created this task.Jul 12 2019, 11:16 AM
Arturs (Brotherarchii) updated the task description.Jul 12 2019, 11:37 AM
Arturs (Brotherarchii) updated the task description.Jul 12 2019, 11:40 AM
Arturs (Brotherarchii) updated the task description.
Arturs (Brotherarchii) updated the task description.Jul 12 2019, 11:46 AM
Arturs (Brotherarchii) updated the task description.
Sebastian Parborg (zeddb) changed the task status from Unknown Status to Unknown Status.Jul 12 2019, 2:17 PM
Sebastian Parborg (zeddb) claimed this task.
Sebastian Parborg (zeddb) added a subscriber: Sebastian Parborg (zeddb).

This is a known limitation of our rendering method. This happens in Unreal and Unity as well.