Maniphest T66868

Volume affecting render passes
Closed, Duplicate

Assigned To
None
Authored By
Julian Perez (julperado)
Jul 13 2019, 4:30 PM
Tags
  • BF Blender
Subscribers
Julian Perez (julperado)

Description

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:50, hash: rB06312c6d2db8
Worked: (optional)

Short description of error
The render passes are being affected by the volume object when rendered in the same view layer. Specifically AO, Depth and Cryptomatte.

Exact steps for others to reproduce the error
The file has two view layers, one called Full that includes a volumetric object, and one called Simple without volume.

  • Render the scene as provided
  • Check the compositor, the passes from the Full view layer look different to the passes from the Simple view layer even if volume passes are enabled.

Event Timeline

Julian Perez (julperado) created this task.Jul 13 2019, 4:30 PM
Dalai Felinto (dfelinto) closed this task as a duplicate of T66855: Volume scatter shader affects data render passes..Jul 13 2019, 6:38 PM