Maniphest T66968

Texture paint overlay opacity no longer work
Closed, Resolved

Assigned To
Jeroen Bakker (jbakker)
Authored By
Lance Phan (ssendam)
Jul 15 2019, 10:18 AM
Tags
  • BF Blender
  • Sculpt, Paint & Texture
Subscribers
Brecht Van Lommel (brecht)
Jeroen Bakker (jbakker)
Jonas Törning (JonasT)
Lance Phan (ssendam)
YAFU (YAFU)

Description

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:50, hash: rB06312c6d2db8

Short description of error
While in texture paint, the texture always appear at 100% opacity regardless of the opacity setting in the overlay menu. Even when turn off the overlay, the texture remains at 100%.
Switch to look dev mode makes the texture disappear entirely.

Exact steps for others to reproduce the error
Set material and a texture for the default cube, switch to texture paint. The texture will appear regardless of opacity setting.

Revisions and Commits

Event Timeline

Lance Phan (ssendam) created this task.Jul 15 2019, 10:18 AM
Brecht Van Lommel (brecht) added subscribers: Jeroen Bakker (jbakker), Brecht Van Lommel (brecht).Jul 15 2019, 10:26 AM

This was an intentional change, textures are no longer drawn as an overlay to avoid double textures.

@Jeroen Bakker (jbakker) I think we forgot to rename this overlay option to Mask Opacity now that it only applies to masks?

Jeroen Bakker (jbakker) added a comment.Jul 15 2019, 10:51 AM

We added it to the description, can add it to the slider for more clarity.

Jeroen Bakker (jbakker) claimed this task.Jul 15 2019, 10:51 AM
Jeroen Bakker (jbakker) lowered the priority of this task from 90 to Low.
Jeroen Bakker (jbakker) added a project: Sculpt, Paint & Texture.
Jeroen Bakker (jbakker) merged a task: T66977: Texture Paint issue.Jul 15 2019, 12:30 PM
Jeroen Bakker (jbakker) added a subscriber: Jonas Törning (JonasT).
YAFU (YAFU) added a subscriber: YAFU (YAFU).Jul 15 2019, 1:36 PM

Switch to look dev mode makes the texture disappear entirely.

You must correctly configure your texture image node in Shader Editor to be able to see the painting in Look Dev or Rendered mode.

Also If you are looking to be able to see the painting in Solid mode without viewport shading influence, you have the option "Flat" lighting under Viewport Shading option (acting like "Shadeless" option in 2.79).

Jeroen Bakker (jbakker) changed the task status from Unknown Status to Resolved.Aug 6 2019, 8:25 AM