Maniphest T67128

Cycles Viewport Rendering Shading Options
Closed, ResolvedTO DO

Assigned To
Jeroen Bakker (jbakker)
Authored By
Jeroen Bakker (jbakker)
Jul 17 2019, 3:24 PM
Tags
  • BF Blender
Subscribers
Jeroen Bakker (jbakker)
Joseph Brandenburg (TheAngerSpecialist)
Stefan Werner (swerner)

Description

This task will add options shading pop-over when using cycles in the viewport.

Details depends on what is being discussed in T68312: LookDev & Eevee Preview.

Here is a node graph that supports these features.

The Rotation maps to the Mapping Rotation-Z
The Background slider maps to the Background value
The Studiolight HDRI maps to the Environment Texture.
A future requirement is to change the Strength of the background. This can be connected to the Intensity node.

Revisions and Commits

rB Blender
Abandoned

Related Objects

StatusSubtypeAssignedTask
ResolvedTO DOJeroen Bakker (jbakker)
ArchivedTO DOJeroen Bakker (jbakker)
ResolvedTO DOJeroen Bakker (jbakker)
ResolvedTO DOJeroen Bakker (jbakker)

Event Timeline

Jeroen Bakker (jbakker) lowered the priority of this task from 90 to Normal.Jul 17 2019, 3:24 PM
Jeroen Bakker (jbakker) created this task.
Stefan Werner (swerner) added a subscriber: Stefan Werner (swerner).Jul 17 2019, 4:20 PM
Jeroen Bakker (jbakker) updated the task description.Jul 18 2019, 2:38 PM
Jeroen Bakker (jbakker) updated the task description.Jul 18 2019, 2:49 PM
Jeroen Bakker (jbakker) added a revision: D5241: Use Scene Render Engine for Look Dev.Jul 18 2019, 4:52 PM
Jeroen Bakker (jbakker) removed a revision: D5241: Use Scene Render Engine for Look Dev.Jul 18 2019, 4:59 PM
Jeroen Bakker (jbakker) added a revision: D5292: Cycles: LookDev Mode.Jul 18 2019, 5:01 PM
Jeroen Bakker (jbakker) added a parent task: T67218: EEVEE Preview Shading Mode (Parent Task).Jul 19 2019, 12:33 PM
Joseph Brandenburg (TheAngerSpecialist) added a subscriber: Joseph Brandenburg (TheAngerSpecialist).Jul 25 2019, 6:38 PM

I wonder if we might have separate output nodes for LookDev and Render? I use EEVEE to do NPR shading, which results in shaders with hundreds of nodes. I'd like to have simpler versions of the materials in LookDev mode so I can use them while animating without losing performance. It isn't a problem with simpler node networks -- if I was doing PBR I could animate in lookdev no problem.
This is entirely possible when using Cycles as the renderer, since EEVEE has its own output node. But Cycles can't use the Shader-to-RGB node. And again, it's already a beautifully streamlined process with the Principled BSDF.

Thanks for all your hard work!

Jeroen Bakker (jbakker) renamed this task from Cycles Look Development Mode to Cycles Viewport Rendering Shading Options.Aug 7 2019, 12:10 PM
Jeroen Bakker (jbakker) updated the task description.
Jeroen Bakker (jbakker) changed the task status from Unknown Status to Resolved.Nov 5 2019, 12:47 PM

Closing as this is already in master after a redesign