System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-18 14:52, hash: rB38d4483c6a51
Worked: (optional)
Short description of error
Even the most basic texture transformations such as rotating a texture 90° or scaling it 200% do not work with Texture mode of the Workbench viewport shading (not Eevee)
Exact steps for others to reproduce the error
- In an empty .blend file, select default cube, create a new material and assign it some texture in base color slot
- Add mapping node between texture coordinate and image texture nodes to modify texture UV mapping
- Enable "Texture" mode of viewport workbench shading
Result: Any UV mapping transform adjustments are completely ignored
Expected: At least basic texture transforms work in workbench viewport in textured mode.
