System Information
Operating system: Windows 10
Graphics card: RTX2070 on Desktop also GTX1070MaxQ on Laptop
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-18 14:52, hash: 38d4483c6a51, type: Release
Worked: (optional)
Tesselation appears weird in the sculpting workspace. Faces seem to have a gray shadow, it produces strong artifacts on the surface of the model. It doesnt show by manually changing to sculpt mode from layout tab.
Invoke SubD modifier on the default cube, subdivide 3 times and apply, change to sculpting tab, turn dyntopo on (relative detail set to 3) and sculpt. Cross-check with changing to object mode > layout tab > sculpt mode. Works fine. Please see the screenshots, the blendfile and the systeminfo attached.
Based on the default startup or an attached .blend file (as simple as possible).



