System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: Intel(R) UHD Graphics 630 Intel 4.5.0 - Build 23.20.16.5018
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-18 14:52, hash: rB38d4483c6a51
Worked: (optional)
Short description of error
[Please fill out a short description of the error here]
Edge behaviour shown without the presence of edge
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
- Start with new file > general.
- In edit mode, subdivide the cube once or more in edit mode.
- Select the middle vertex/ middle 4 faces.
- Press 'G' , then 'X'.
- Drag towards the faces (i.e. drag inwards) and take it way inwards.
--> Notice that two opposite corner faces around this selection are behaving like triangles.
Even when not taken much back, this is shown prominently in Weight paint mode, and when viewing from sides (see the attached file, faces marked '3' and '6').