Maniphest T67819

Blender crash during animation rendering with the Addon "Animation Nodes"
Closed, Duplicate

Assigned To
Jacques Lucke (JacquesLucke)
Authored By
Stephane Cuillerdier (aiekick)
Jul 28 2019, 12:53 AM
Tags
  • BF Blender
Subscribers
Gavin Scott (Zoot)
Stephane Cuillerdier (aiekick)

Description

System Information
Operating system: Win 7 64 bits
Graphics card: NVIDIA GeForce GTX 1050 Ti

Blender Version
Broken: 2.8 rc3
Worked: (optional)

Short description of error
I have created an animation with the addon animation node
when i render the animation, after 3-4 frames, the current rendered frame result not appear and after maybe 1-2 frames, blender is crashing
i got the error EXCEPTION_ACCESS_VIOLATION in the console (the console disapear quickly after blender crash, i use a video for read the message.)
i have visual studio installed ,but the system not propose me to debug the crashed app. (it propose me one time when it was a freeze, but never succesd to have again this freeez. i got only crashes now)
i had this bug in 2.8 rc1 but always in 2.8 rc3 (donwloaded today)

Exact steps for others to reproduce the error
Installe the addon animation nodes from here for 2.8 : https://blender.community/c/graphicall/Xdbbbc/
open the blend file CountDown.blend
do ctrl + F12 and see

Event Timeline

Stephane Cuillerdier (aiekick) created this task.Jul 28 2019, 12:53 AM
Stephane Cuillerdier (aiekick) updated the task description.Jul 28 2019, 1:03 AM
Gavin Scott (Zoot) added a subscriber: Gavin Scott (Zoot).Jul 28 2019, 2:04 AM

Gets to around displayed countdown image of 21 / frame 27 here then crashes. Switching it to 8 samples 25% output frame size and Cycles CPU+GPU causes it to render counts differently, it crashed after frame 7 having displayed 0, 0, 2, 2, 5, 5 in the rendered frames. Restarted it and did the same thing and it did *not* do the weird number duplicate/skipping (it did skip a number around 27 or 28) then crashed after frame 35. All very non-deterministic.

I was unable to get Animation Nodes to load into my debug build, so didn't get any backtraces.

Stephane Cuillerdier (aiekick) added a comment.Jul 28 2019, 4:08 AM

yep its weird. i dont understand how a addon can crash blender (i thought blender can stop not good request for mesh generation) , but i thinck its due to the addon animationNode.
maybe a delay during rendering between last generation and current
I have tried with another anim and its ok for rendering one frame, but when rendering anim, some generated mesh are missing, and blender crahs a some seconds after.
I will tried to have a blender porject to debug

Stephane Cuillerdier (aiekick) renamed this task from Blender crash during animation rendering to Blender crash during animation rendering with the Addon "Animation Nodes".Jul 28 2019, 4:08 AM
Sebastian Parborg (zeddb) assigned this task to Jacques Lucke (JacquesLucke).Jul 29 2019, 6:40 PM
Sebastian Parborg (zeddb) lowered the priority of this task from 90 to 80.
Jacques Lucke (JacquesLucke) added a comment.Jul 29 2019, 7:30 PM

I merged this into the task that is probably the root issue. Unfortunately, there is not a good solution for it currently. Maybe rendering individual frames from the terminal works, but it's not an ideal situation. Other addons have similar problems.

Note, generally bugs in Animation Nodes should be reported here: https://github.com/JacquesLucke/animation_nodes/issues

Stephane Cuillerdier (aiekick) added a comment.Jul 29 2019, 11:48 PM

ok, i was not sure if it was a bug of your addon of a bug in blender.
because i tried to load my file in a debug version of blender, and each time i launched the rendering of an animation, i got a ACCES_VIOLATION_ERROR after ctrl + F12 or F12

but the rendering started after i clicked on the button continue in visual studio. but the error occur after each frame..

thanks