Maniphest T67834

Clicking menus causes Mac to freeze entirely
Closed, Archived

Assigned To
Jeroen Bakker (jbakker)
Authored By
Leonardo (LeonardoM)
Jul 28 2019, 12:45 PM
Tags
  • BF Blender
Subscribers
dark999 (dark999)
Georg Bernhard (gogo)
Jeroen Bakker (jbakker)
Leonardo (LeonardoM)
William Reynish (billreynish)

Description

System Information
Operating system: Darwin-17.7.0-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce 320M OpenGL Engine NVIDIA Corporation 3.3 NVIDIA-10.4.14 310.90.30.05b27

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-24 14:22, hash: rB507ffee6e1f4
Worked: (optional)

Short description of error
While clicking/hovering on the various menus - none in particular, but mostly the bottom-right menu ones - the computer will freeze, with no possibility of moving cursor, and keyboard shortcuts of any sort won't work. This freeze status sometimes lasts for a few seconds, sometimes for several seconds. At times it won't "de-freeze", so i have to force shut down my Mac.
Lastly, this happens regardless how much the cpu is working. I could simply start a new project, single cube in the center, and clicking on the menu and icons will reproduce the bug.

Related Objects

Mentioned In
T67836: Fullscreen not working
Mentioned Here
rBf4dc9f9d68bd: Fix T54360: FFMPEG bitrate not editable for all codecs

Event Timeline

Leonardo (LeonardoM) created this task.Jul 28 2019, 12:45 PM
dark999 (dark999) added a subscriber: dark999 (dark999).Jul 28 2019, 1:05 PM

IMO your workstation not meet minimum Blender requirements, you can check here https://www.blender.org/download/requirements/

GeForce 320M have older GPU architecture, minimum requirement is Tesla GPU architecture

Leonardo (LeonardoM) added a comment.Jul 28 2019, 1:06 PM

But it makes no sense. It can render an animation, but it freezes on menus. It's obviously a bug.

dark999 (dark999) mentioned this in T67836: Fullscreen not working.Jul 28 2019, 1:08 PM
William Reynish (billreynish) lowered the priority of this task from 90 to 30.Jul 29 2019, 12:16 AM
William Reynish (billreynish) added a subscriber: William Reynish (billreynish).

You'll have to explain what you mean by "the bottom-right menu ones".

Leonardo (LeonardoM) added a comment.Jul 29 2019, 11:09 AM

William Reynish (billreynish) added a comment.Jul 29 2019, 11:51 AM

You've circled the Properties editor. Which menu are you referring to that causes Blender to crash?

Leonardo (LeonardoM) added a comment.Jul 29 2019, 11:55 AM

As i said in the bug report, there is no specific button-link that if selected will reproduce the bug. I just noticed that the Properties editor is the area where the computer starts to freeze more often. But - although less often - it also happens while doing any sort of operation.

William Reynish (billreynish) raised the priority of this task from 30 to 80.Jul 29 2019, 12:43 PM

Okay, then it's a bit hard to debug probably. It could be something with your system or drivers.

Georg Bernhard (gogo) added a subscriber: Georg Bernhard (gogo).Oct 27 2019, 9:56 AM

System Information
Operating system: macOS High Sierra Version 10.13.6
Graphics card: NVIDIA GeForce 320M 256 MB

Blender Version
Broken: some time after Blender 2.79b 2018-03-22 14:10 f4dc9f9
Worked: Blender 2.79b 2018-03-22 14:10 f4dc9f9

Blender freezes whole system (power down required)

I'm experiencing the very same issue and I tried to track it down a bit; The problem was introduced for me after Blender 2.79b 2018-03-22 14:10 f4dc9f9 because this version runs perfectly well. I have tried to run the builedbot builds but they all DO have this problem. I was trying blender-2.79-e045fe53f1b0-OSX-10.9-x86_64.zip and 2.80, 2.81, 2.82 to find them all crash and FREEZE my Mac. I discovered that you can force quit blender when you react immediately - press Alt-Cmd-Esc and then wait some minutes for the dialog to appear, then force quit blender quickly. If you don't you have to power down.

Since this problem was introduced after f4dc9f9 there must be a bug somewhere. I now have compiled Blender from source and I was able to save my entire shell output so maybe someone can find this annoying bug

.

Georg Bernhard (gogo) added a comment.Oct 27 2019, 11:26 AM

... playing around I found out that I can make Blender more stable by enabling "Render / Lock Interface" and switching to "Blender Light" theme. I also set the rendering system to "CUDA" even though it's disabled even though that might not do anything. This helps a lot and I can actually use Blender. Maybe it helps finding the bug. With these settings Blender still is unresponsive for some seconds sometimes, but it doesn't crash the entire system.

Jeroen Bakker (jbakker) closed this task as Archived.Jan 21 2020, 8:30 AM
Jeroen Bakker (jbakker) claimed this task.
Jeroen Bakker (jbakker) added a subscriber: Jeroen Bakker (jbakker).

This is a limitation of the hardware so closing this issue.
The error states that the GPU cannot handle the amount of geometry shaders that blender needs.

This GPU is below the minimum requirements for Blender, so we no longer provide support for it. https://www.blender.org/download/requirements/

Installing the latest graphics driver sometimes helps to make such GPUs work, see here for more information. https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html

If that doesn't help, you can use Blender 2.79: https://www.blender.org/download/previous-versions/

Georg Bernhard (gogo) added a comment.Jan 21 2020, 8:35 AM

Just for information: This bug disappeared for me with Blender 2.82 which doesn't crash on a "Late 2010" MacBookAir withan nVidia GeForce 320M (256MB).