System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86
Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-28 15:07, hash: rBa49838ccb0f6
Worked: (optional)
Short description of error
[Please fill out a short description of the error here]
I was fiddling around in EEVEE with my tree creature file when I noticed a lot of noisy reflections on surfaces pointing away from the light source. After setting up a simple, diagnostic scene I discovered that surfaces facing away from the light source had an unwanted reflection of the light.
I don't understand how I haven't seen this before. The oldest build of 2.8 I have is from december 2018 and the results are the same when opening the file in that build as well.
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
- turn on EEVEE and viewport shading
- make background black (to avoid distracting reflections from environment)
- create a sun light ( strength = 10, angle = 10 for more visible artefacts)
- create a sphere with the following material settings (base color = black, roughness = 0)
- observe the unwanted reflection on the surface facing away from the light source (this setup can be seen in attached .blend)
