Maniphest T67949

Interface Display Line width affects Cycles rendering
Closed, Resolved

Assigned To
Aaron Carlisle (Blendify)
Authored By
Alexandre Labedade (Alesk)
Jul 30 2019, 8:36 PM
Tags
  • BF Blender
Subscribers
Aaron Carlisle (Blendify)
Alexandre Labedade (Alesk)
Gavin Scott (Zoot)
Oliver Weissbarth (oweissbarth)
Richard Antalik (ISS)

Description

System Information
Operating system: Linux-4.15.0-55-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Worked: (optional)

Short description of error
When setting the line width to "Thick" and using Cycles Viewport Rendering, the rendered meshes are pixelated
F12 rendering is fine.

Exact steps for others to reproduce the error
Go to Edit->Preferences->Interface->Display, set Line width to Thick
Set Viewport Rendering to Rendered
Add some meshes in the scene

Event Timeline

Alexandre Labedade (Alesk) created this task.Jul 30 2019, 8:36 PM
Alexandre Labedade (Alesk) updated the task description.
Gavin Scott (Zoot) lowered the priority of this task from 90 to 30.Jul 30 2019, 11:07 PM
Gavin Scott (Zoot) added a subscriber: Gavin Scott (Zoot).

I can't reproduce this here on Windows. Can you provide screenshots of what it looks like with and without Thick lines for you?

Alexandre Labedade (Alesk) added a comment.Jul 31 2019, 11:33 AM

Here are 3 screenshot, one with thin lines and cycles rendering : no problem :
and two with thick lines and cycle with cpu and gpu rendering, both with the same problem : the viewport rendering looks pixelated

Gavin Scott (Zoot) raised the priority of this task from 30 to 80.Jul 31 2019, 12:08 PM

Thanks, yes, it looks the same here. 400% zoom clearly shows the difference:

Thin:


Thick:

Richard Antalik (ISS) added a subscriber: Richard Antalik (ISS).Jan 6 2020, 3:26 PM

@Alexandre Labedade (Alesk) Is this still an issue with latest build? If yes, please provide Blender version you tested with.

Alexandre Labedade (Alesk) added a comment.Jan 6 2020, 3:50 PM
In T67949#842796, @Richard Antalik (ISS) wrote:

@Alexandre Labedade (Alesk) Is this still an issue with latest build? If yes, please provide Blender version you tested with.

Yes, I still see this problem with blender 2.81a, freshly downloaded from the main website.

System Information
Operating system: Linux-4.15.0-72-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21

Blender Version
version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: rBf1aa4d18d49d

Richard Antalik (ISS) added a comment.Jan 6 2020, 3:57 PM

Thanks for info.

I couldn't reproduce this on my machine
System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: Radeon RX550/550 Series ATI Technologies Inc. 4.5.13586 Core Profile Context 19.12.2 26.20.15002.61
version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: rBf1aa4d18d49d

So this will be likely platform / GPU specific. You can try updating your driver in case there is an update.

Alexandre Labedade (Alesk) added a comment.Jan 6 2020, 5:11 PM

This is my current driver setup :

And I don't have any other upgrade available for now.

Oliver Weissbarth (oweissbarth) added a subscriber: Oliver Weissbarth (oweissbarth).Jan 15 2020, 5:39 PM
Aaron Carlisle (Blendify) closed this task as Resolved.Feb 17 2020, 7:07 PM
Aaron Carlisle (Blendify) claimed this task.
Aaron Carlisle (Blendify) added a subscriber: Aaron Carlisle (Blendify).

This is intended behavior to save rendering time on high-resolution monitors. This can be disabled in the Performance settings by setting Viewport Resolution to 1x https://docs.blender.org/manual/en/latest/render/cycles/render_settings/performance.html#viewport