Maniphest T68182

Color Data for Image Texture Nodes
Closed, Duplicate

Assigned To
None
Authored By
Dan Balderson (DannyLee89)
Aug 3 2019, 6:21 PM
Tags
  • BF Blender
Subscribers
Dan Balderson (DannyLee89)
Philipp Oeser (lichtwerk)
Wo!262 (wo262)

Description

System Information
Operating system: Windows 10 Pro
Graphics card: NVidia GTX970

Blender Version
Broken: 2.8
Worked: (optional)

Short description of error
When working in the Shading workspace and adding multiple image texture nodes pointing to the same image file, changing the color space on one node changes it in all image nodes pointed to the same file for that material. I feel like they should stay independent.

Exact steps for others to reproduce the error
Create a material.
Switch to the shading workspace.
Add two image texture nodes pointing to the same image file.
Change the color space on one from sRGB to Color Data, and they both change.

Event Timeline

Dan Balderson (DannyLee89) created this task.Aug 3 2019, 6:21 PM
Wo!262 (wo262) added a subscriber: Wo!262 (wo262).Aug 4 2019, 10:57 AM

It's not per image file but per image datablock, you can have two image datablocks that have the same image file as pointer, but different color spaces. Just click the little number besides the datablock and this will duplicate it.

The change was made from 2.79 where the color space of the node was determined by the node, because color options were duplicated. You had color options for the image datablock and for the node that were the same, and the image datablock had way more options that the node couldn't access.

Philipp Oeser (lichtwerk) added a subscriber: Philipp Oeser (lichtwerk).Aug 6 2019, 11:31 AM

Yes, this is not considered a bug and has been reported before.
To have individual settings, you have to make single user copies as @Wo!262 (wo262) said [see T66979 also].

Will close this as a duplicate of T66979