Maniphest T68199

Depth of Field EEVEE Issue
Closed, Duplicate

Assigned To
None
Authored By
Fabio Corona (badunit)
Aug 4 2019, 1:17 AM
Tags
  • BF Blender
Subscribers
Clément Foucault (fclem)
Fabio Corona (badunit)
William Reynish (billreynish)

Description

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Worked: (optional)

Short description of error
DOF in EEVEE Render doesn't render correctly, there is a "cut-off" like, from focused part, then blurred part. (not gradual blur)

Exact steps for others to reproduce the error
Render the scene as-is, and you can notice on the cyan-lights the cut-off, then you can see on the back of server there is cut-off too!

Event Timeline

Fabio Corona (badunit) created this task.Aug 4 2019, 1:17 AM
Fabio Corona (badunit) updated the task description.Aug 4 2019, 1:22 AM
William Reynish (billreynish) added subscribers: Clément Foucault (fclem), William Reynish (billreynish).Aug 4 2019, 11:28 AM

@Clément Foucault (fclem) I assume this is simply a limitation, or is this something that could be addressed?

Clément Foucault (fclem) closed this task as a duplicate of T68468: Depth of Field Refactor.Sep 13 2019, 5:52 PM
ogierm added a subscriber: ogierm.Sep 13 2019, 7:10 PM
ogierm removed a subscriber: ogierm.