Maniphest T68287

sculpt mask can't be see with imported fbx character with armature and shape keys
Closed, Duplicate

Assigned To
None
Authored By
Ogier (Pixtim)
Aug 6 2019, 5:14 AM
Tags
  • BF Blender
Subscribers
Ogier (Pixtim)

Description

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.60

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Worked: (optional)

Short description of error
[Please fill out a short description of the error here]

sculpt mode: on objects imported in FBX (character) with Modifier Armature and a series of Shape Key , the masking works but is invisible.

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]

_import fbx character with outfits from Character Creator or DAZ studio. switch to sculpt mode on a garment, paint a mask ... the show / hide mask function does not work, it is invisible.
However, the mask exists and is functional.

[Based on the default startup or an attached .blend file (as simple as possible)]

Event Timeline

Ogier (Pixtim) created this task.Aug 6 2019, 5:14 AM
Germano Cavalcante (mano-wii) closed this task as a duplicate of T67303: mask visibility in sculpt mode using shape keys.Aug 6 2019, 2:00 PM