Task to port the Sculpt/Paint Brush Menus addon, created by Imaginer and meta-androcto, to 2.8.
Description
Related Objects
- Mentioned In
- rBAce1c8aaa50ac: Dynamic Brush Menus: add warning/options for missing uvs: T68350
rBAdea35721d24e: Dynamic Brush Menus: add interactive mode to default actions: T68350
rBAa40886c44f41: Dynamic Brush Menus: remove duplicate default actions: T68350
rBA6ed2b0e2b5b3: space_view3d_brush_menus: add default spacebar menu actions: T68350
rBAc63bb5abce16: Dynamic Brush Menus: return to release: T68350 T63750 437e41a06681
rBACe479f81053ba: Dynamic Brush Menus: move to release: T68350 T63750 437e41a06681
rBACc2c8c2ff3fb1: Dynamic Brush Menu: Fix Tools position and add to particle mode T68350
rBACae463584af8d: space_view3d_brush_menus: add Tools menu, move to Spacebar T68350
rBAC9b4eb64de707: space_view3d_brush_menus: initial update to 2.8 series : T68350 - Mentioned Here
- T67350: CUDA error: Illegal address in cuCtxSynchronize(), line 1800
Event Timeline
hi @Ryan Inch (Imaginer)
Your brush menu's relate to your help with the dynamic context menu in 2.79. I'm currently working on the dynamic context menu's and I've decided to remove the brush modes from the spacebar/context menu as your addon does a much better job. Keeping this in mind, I've made a couple of changes:
Name change: Dynamic Brush Menus
Hotkey change: Spacebar in Sculpt and Paint modes.
Menu's change: I've added in the Tools menus, Whilst there's some duplicity here it's important to give access to the built in Tools Menu on such an important key.
I'm taking the following course of action:
Commit my changes to contrib, remove the addon from contrib, restore the addon to release per T67350
After which we can discuss any polish and further changes in irc or blender.chat
hi, a couple of thing nqr, it's interesting that the Dynamic Spacebar works in particle edit mode and the dynamic brushes work in particle hair, we should discuss how best to fix this. Next on I found was in texture paint mode if the object is not unwrapped, it needs to be. So whilst the missing textures part is solved nicely, maybe we need a check to see if the object is unwrapped? or just add in the unwrap menu in case?