System Information
Operating system: WIndows 10
Graphics card: Nvidia GTX 770
Blender Version
Broken: 2.80.75
Glass shader turns mirror after extrude. Look at images below
Exact steps for others to reproduce the error
Create a plane and assign to it standart glass material (in my case it's principled bsdf with transmition = 1 and roughness = 0) (pic. 1), then extrude the plane, now it turns mirror (pic.2). Even if you delete extruded faces it's still a mirror (pic.3)



