I am an artist that is trying out blender, I am a 3Dstudio max user that has used 3D studio max for about 15 years.
I seemed to have run into an issue that completely breaks using the program from unwrapping or using it to edit my UV's
(Using Blender 2.8)
Examples
Example Number 1:
-Open a new scene, Either add a cube or use the cube in the scene.
-Click the UV Editing tab
-Click edit mode on the right window
-Select everything
-On the left click select faces
-Click the move tool and move one of the faces. (The face should move stretching the nearby polygons, this is expected behaviour when uv modeling)
-Click the UV Sync Selection button on the top Left (We need to select this because otherwise the whole UV vanishes from the viewport if it is not selected making it impossible to edit the UVs as a whole)
-Click select faces on the left and then click a face, then move it.
(This will RIP the polygon out of the UV, which should not happen unless you have selected to break rip or detach the face first from the UV.)
This makes it impossible to UV edit with this behavior. Unless there is some option I am missing to prevent this. It has my fellow artists confused as well that are trying to come from other modeling programs.
Thank you!
System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: Radeon RX 570 Series ATI Technologies Inc. 4.5.13558 Core Profile Context 26.20.11015.5009
Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Worked: (optional)
Short description of error
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Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

