With the inclusion of the new tools from the sculpt branch we need to review the default settings of sculpt mode to make everything consistent. The purpose of this task is to list all changes that are needed.
Some of the features and settings mentioned on this list are not available in master, we can test the configuration in the sculpt branch for now.
Brushes
- All brushes:
- Normal radius: 0.5 (Note: in the sculpt branch, the normal radius was calculated using the brush radius squared, so the default was 0.2. In the final patch in D3594 the normal radius is calculated using the brush radius, so the default value and behavior of the slider is different. I can also change it to be like in the sculpt branch.
- Curve preset: Smooth
- Cursor color: Unify the cursor colors or make it match the icon of the tool
- Use world spacing: On
- Scrape brush:
- Strength: 1.0
- Spacing: 7
- Smooth brush:
- Strength: 1.0
- Grab brush:
- Strength: 0.4
- Symmetry feather: On
- Orco brush:
- Curve preset: Sharper
- Spacing: 5
- We can consider making this the default crease brush
- Default masking tool: mask brush
Tools
- Mask lasso:
- Mask front faces: On
Keymap
- Mask Pie menu:
- Clear mask
- Invert mask
- Grow mask filter with auto iterations
- Shrink mask filter with auto iterations
- Smooth mask filter with auto iterations
- Sharpen mask filter with auto iterations
- Shortcut for mask expand: -
- Shortcut for mask by normal: -
- Shortcut for voxel remesher: -
Workspace
- Gray matcap
Template
- Trackball navigation
- Auto depth (with the paint auto depth in D5385)
- Rotate around selection
- Gray matcap
