System Information
Operating system: Linux-5.2.10-arch1-1-ARCH-x86_64-with-arch 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.40
Blender Version
Broken: version: 2.80 (sub 75), branch: makepkg, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Worked: (optional)
Short description of error
[Please fill out a short description of the error here]
If you add a new object, and change the rotation.
The rotation is not working correctly.
X-rotates on the local axis.
Y-rotates on the global axis.
Z-rotates on the global axis.
If Y is a multiple of 90, the local axis of rotation becomes parallel to Z.
Changes X and Z begin to rotate the object by Z.
Similarly, if you add an object in edit mode and change the rotation.
Exact steps for others to reproduce the error
Add a new object.
Try to change the rotation of the object.
The most striking example is if Y is a multiple of 90.
