Maniphest T69474

Cycles camera depth of field does not match unit scale
Closed, Duplicate

Assigned To
None
Authored By
Lance Phan (ssendam)
Sep 4 2019, 7:12 AM
Tags
  • BF Blender
Subscribers
Lance Phan (ssendam)

Description

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Worked: (optional)

Short description of error
The camera depth of field always treat 1 Blender unit as 1 meter regardless of the scale setting.

Exact steps for others to reproduce the error
Set unit system to metric and scale to 0.01, now 1 unit should be 1 cm, the cube is 2 cm, the camera is about 10 cm away, but the depth of field remain the same even though it should produce more blur.

Event Timeline

Lance Phan (ssendam) created this task.Sep 4 2019, 7:12 AM
Lance Phan (ssendam) updated the task description.Sep 4 2019, 7:17 AM
Lance Phan (ssendam) updated the task description.
Brecht Van Lommel (brecht) closed this task as a duplicate of T48352: Blender GLSL viewport DoF doesn't respect world scale.Sep 4 2019, 11:47 AM