System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1050 Ti with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.70
Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Worked: (optional)
Short description of error
This is an odd one, and took me over a week of hammering on it to come up with a 100% repro. At first it seemed totally random, as I had artists in my studio reporting random crashes after beveling and watched it happen a few times with no clear common denominator, but the crash always happens at the exact same address:
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF799F33F35
Module : c:\_workdir\blender-2.80\blender.exe
The terminal process terminated with exit code: 11
Exact steps for others to reproduce the error
These are the exact steps you will need to repro (I've demonstrated it in the attached video as well).
- Open the attached .blend
- Select an edge
- Run the mesh.bevel operator
- Check the "Loop Slide" option in the operator panel (i'm not sure if the option you choose matters, but it does matter that you change one of the settings in the operator panel)
- Undo without committing the operation
- DESELECT and then RE-SELECT the same edge (this is important, if you fail to do this the crash will not happen).
- Run the mesh.bevel operator again
- Check or Uncheck the "Loop Slide" option (whatever the opposite state it's in)
- Undo without committing the operation
- Crash at Address : 0x00007FF799F33F35