Maniphest T70723

Pose Mode: Manipulator still visible for locked channels
Closed, Archived

Assigned To
Julian Eisel (Severin)
Authored By
Wayne Dixon (waylow)
Oct 11 2019, 5:26 AM
Tags
  • BF Blender
Subscribers
Julian Eisel (Severin)
Wayne Dixon (waylow)

Description

System Information
Operating system: Darwin-17.2.0-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GTX 1050 Ti OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-10.27.6 378.10.10.10.20.109

Blender Version
Broken: version: 2.81 (sub 14), branch: master, commit date: 2019-10-10 23:31, hash: rBf9cc51788bd6
Worked: (optional)

Short description of error
When the channels are locked for any bone in pose mode, the Manipulator gizmo handles do not disable when the channels are locked.
(like they do in object mode)

Exact steps for others to reproduce the error
See video and file

Add armature
Enable manipulators
Enter pose mode
Lock any transform channel

The manipulator does not respect the locked channels...silly manipulator.

Related Objects

Mentioned In
T71017: Gizmo scales bone when translation channels are locked
Mentioned Here
rB1857aa32bd3b: UI: Only hide locked transform manipulator axes for matching spaces

Event Timeline

Wayne Dixon (waylow) created this task.Oct 11 2019, 5:26 AM
Wayne Dixon (waylow) added a comment.Oct 11 2019, 6:22 AM

Ok so I did a little more playing around with this and I don't think it's actually a bug with Pose Mode but rather how the manipulator displays and operates.

I have "Global" enabled in the transform orientation.
So that is why it hides the locked channels in object mode.
If it is set to "local" in pose mode it will work as expected, in pose mode.

However the way it works still leads to some undesired results.

The manipulator does not match what is possible in the viewport, if that makes sense.

Julian Eisel (Severin) added a subscriber: Julian Eisel (Severin).Oct 11 2019, 11:42 AM

This was an intentional change, see rB1857aa32bd3b. Rationale being exactly what you figured out, the locks may apply to a different space than the one shown by the manipulator.
One tweak we could do is to hide the mainpulator entirely if all axes are locked, regardeless of the spaces.

We could make it so that the lock space follows the visible space, but animators here in the studio were quite against that.

Julian Eisel (Severin) changed the task status from Unknown Status to Archived.Oct 11 2019, 11:43 AM
Julian Eisel (Severin) claimed this task.

Closing as this was an intentional design change.
Thanks for the report nevertheless.