System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: Quadro P4000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30
Blender Version
Broken: version: 2.81 (sub 14), branch: master, commit date: 2019-10-06 14:05, hash: rB54a9649e2636
Worked: 2.80
Short description of error
The "Is Camera Ray" output of the Light Path node is no longer working as it did in 2.80. This is used in the attached scene to fake transparent material caustics. It still works in cycles.
Exact steps for others to reproduce the error
Open the attached file and switch the 3d viewport to rendered view. The shadow should have some transparency in the center in 2.80, but this will not be the case in 2.81