System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 399.24
Blender Version
Broken: version: 2.81 (sub 15), branch: master, commit date: 2019-10-23 04:02, hash: rBb9dd87f0cbea
Worked: (optional)
Short description of error
In object mode a randomly rotated object (with no transformation applied) scales in a strange way when limiting the tranformation to certain global axys, while transform orientation is set to global. Basically there's no difference in local and global tranformation while it logically should be.
Exact steps for others to reproduce the error
Just add any object, rotate it randomly in z axys and any other axys. Then try scaling it based on for example the z axys. It gets stretched in multiple directions which are not exclusively the z axys. It works perfectly in edit mode though. Maybe I'm interpreting somethin wrong.