System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 418.81
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-05 18:23, hash: rB9d1031b01199
Worked: (optional)
Short description of error
Linking a curve with a couple hooks doesn't work with library override
Exact steps for others to reproduce the error
1 . Add curve bezier
- Enter edit mode
- Select a handle
- CTRL+H >Hook to new object
- Repeat 3 and 4 for the other handle and exit edit mode
- Select bezier and in the object properties add some thickness on the Bevel/Depth (for visual purposes of the issue)
7 , Put the bezier object and the 2 empty objects inside a test collection
- Save and name the file.
- Start another blender session
- Link the file saved on step 7 and point to the test collection
- Select the linked collection and in the Object/relations choose "Make Library Override"
- Choose one of the emptys
(First issue is that sometimes this makes everything disappear or not selectable and have to change visibilities around for everything to act normally)
- Repeat steps 10 through 12 to get another linked collection of the same rig
- Now if you move the other empties you will realise that the curve of the second link is not following its hooks, but instead its following the first link empty hooks
- Try selecting the second linked curve and you will realise also that the outline is correctly deformed but the shaded geometry is matching the first linked curve which is even more wierd.
file with 3 linked collections and added ovverides after having tried to get selectability to work by changing visibility: