Maniphest T71577

Having a Collection with volume shaders set to Indirect Only doesn't work with Transmission rays
Confirmed, NormalKNOWN ISSUE

Assigned To
None
Authored By
Sam Van Hulle (sam_vh)
Nov 14 2019, 5:24 PM
Tags
  • BF Blender
  • Cycles
  • Render & Cycles
Subscribers
Brecht Van Lommel (brecht)
Philipp Oeser (lichtwerk)
Sam Van Hulle (sam_vh)
Sergey Sharybin (sergey)
Stefan Werner (swerner)

Description

System Information
Operating system: Windows
Graphics card: GeForce RTX 2080 Ti

Blender Version
Broken: 2.82

Short description of error
The Indirect Only setting on a Collection doesn't seem to apply when viewing Volume shaders through shaders with Transmission enabled.

Exact steps for others to reproduce the error
See the attached blendfile. Enabling or disabling the VOLUMETRICS collection (which is set to Indirect Only) doesn't affect what is seen through the glass.

Event Timeline

Sam Van Hulle (sam_vh) created this task.Nov 14 2019, 5:24 PM
Sam Van Hulle (sam_vh) added a comment.Nov 14 2019, 5:34 PM

Apparently it does work if the glass object is not inside the volume object. This defeats the purpose in many cases though.

Philipp Oeser (lichtwerk) lowered the priority of this task from 90 to 80.Nov 15 2019, 4:26 PM
Philipp Oeser (lichtwerk) added a project: Cycles.
Philipp Oeser (lichtwerk) added subscribers: Stefan Werner (swerner), Sergey Sharybin (sergey), Brecht Van Lommel (brecht), Philipp Oeser (lichtwerk).
In T71577#810974, @Sam Van Hulle (sam_vh) wrote:

Apparently it does work if the glass object is not inside the volume object. This defeats the purpose in many cases though.

Can confirm.

@Sergey Sharybin (sergey), @Brecht Van Lommel (brecht), @Stefan Werner (swerner): is this a known limitation?

Richard Antalik (ISS) changed the task status from Needs Information from Developers to Confirmed.Jan 16 2020, 2:27 PM
Brecht Van Lommel (brecht) changed the subtype of this task from "Report" to "Known Issue".Jan 16 2020, 3:22 PM
Brecht Van Lommel (brecht) added a project: Render & Cycles.Jun 18 2020, 6:15 PM