System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.20
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-13 16:25, hash: rB9bd0d8b5505a
Worked: (optional)
Short description of error
The RGB values will be displayed wrong. HSV and HEX are correct. The resulting color is correct.
The wrong decimal numbers seem to be a result by not considering the Color Management.
Exact steps for others to reproduce the error
- Add RGB-node in compositor
- Use Color example: 678F8F
- Results
BLENDER
R: 0.136
G: 0.275
B: 0.275
RGB is wrong.
H: 0.500 (180°)
S: 0.280
V: 0.561
HSV is correct.
Output color on screen is correct.
Correct result in Maya:
R: 0.404
G: 0.561
B: 0.561
Correc result in Photoshop:
H: 180°
S: 28
B: 56
R: 103
G: 143
B: 143
In the attached picture you'll from left to right:
Blender Colors - Maya Colors (Color Management ON) - Maya Colors (Color Management OFF)

