Maniphest T71733

High Resolution Render support
Confirmed, LowTO DO

Assigned To
None
Authored By
Clément Foucault (fclem)
Nov 21 2019, 4:08 PM
Tags
  • EEVEE & Viewport
Subscribers
Clément Foucault (fclem)
Maciej Jutrzenka (Kramon)
Tokens
"Love" token, awarded by pedropm."Love" token, awarded by KlariceV."Love" token, awarded by Kramon.

Description

Some fields needs to be able to output really high resolution renders out of EEVEE.

For now, we just try to allocate the asked buffer size and live with the consequence.

Most GPU have a limit of 16K² texture resolution and some really high renders could not fit GPU memory in some cases.

To workaround this issue, we need to implement a multipass rendering.

The issue with this approach is that Screen Space effects (GTAO, SSR, SSRefract, SSSubSurfaceScattering) cannot take the whole picture into account.

We can split the rendering into tiles, scanlines, checkerboard pattern but the artifacts of SS effects will likely to be different for each

Event Timeline

Clément Foucault (fclem) triaged this task as Low priority.Nov 21 2019, 4:08 PM
Clément Foucault (fclem) created this task.
Maciej Jutrzenka (Kramon) awarded a token.Nov 21 2019, 4:14 PM
Maciej Jutrzenka (Kramon) added a subscriber: Maciej Jutrzenka (Kramon).
Zachary Russ (KlariceV) awarded a token.Nov 21 2019, 4:17 PM
Clément Foucault (fclem) edited projects, added EEVEE & Viewport; removed GPU / Viewport.Jun 19 2020, 8:15 PM
Clément Foucault (fclem) moved this task from Backlog to EEVEE Features on the EEVEE & Viewport board.Jun 24 2020, 10:43 PM
pedro machado (pedropm) awarded a token.Jun 29 2020, 7:50 PM