System Information
Operating system: Windows 10
Graphics card: 3071MB NVIDIA GeForce GTX 1060 3GB (HP)
Blender Version
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen) 2.81, unable to find Hash from Splash Screen, 2.81.16
Worked: (optional necessary for comparison) 2.80, unable to find Hash from Splash Screen, 2.80.75
Note: Can no longer find hash numbers on Splash Screens for 2.80 onward. Any details pertaining to the location of the hash number is accepted and appreciated.
Short description of error
Up to date, Blender's 2.80 builds, up to 2.80.75, from what I have checked, use no more than 1.10GB of ram when working with videos in the Video Sequence Editor. However, some builds, specifically builds *before* 2.81.16, use upwards of 4GB of ram. However, this changes with 2.81816, where it climbs up to 1.31GB, up to date. I had not checked any further, as I feared that if I had tried, it would have climbed up to 4GB, as I was accustomed to seeing happening.
Exact steps for others to reproduce the error
1: Open either 2.80 or 2.81
2: Start a new file: Video Editing.
3: Add in a video, preferably something longer than 5 minutes.
4 (optional): Waveform displaying on. (This does not matter.)
5: Proceed to scrub through the video footage, either forward or back.
6: Keep an eye on the bottom-right-hand corner, watching the consumption of ram rise.
7: 2.80: Expect it to stop at around the 1.1GB range. 2.81: Expect it to climb into the 4GB range, if not mistaken.
Cannot attach .blend file, too large, even after packing everything.


