Maniphest T71883

Eevee; Alpha Blend inside volumetrics doesn't work properly
Closed, Duplicate

Assigned To
None
Authored By
Jurek (solartistic)
Nov 25 2019, 10:27 AM
Tags
  • BF Blender
Subscribers
Alexander Kosenkov (alexkoskos)
Jurek (solartistic)

Description

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15

Blender Version
Broken: version:
2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: rB26bd5ebd42e3
2.82 (sub 1), branch: master, commit date: 2019-11-24 14:51, hash: rB249f4423ee1c
Worked: 2.80

Short description of error
Transparent BSDF (with #FFFFFF color) isn't fully transparent when the object is inside volumetrics and the Blend mode is set to 'Alpha Blend'
This was working in 2.80 without problems.

Screenshot of 2.81 or 2.82:


Screenshot of 2.80:

Here is the blend file:

Exact steps for others to reproduce the error
Compare the lookdev view or render view of the attached file in 2.80 and 2.81

Event Timeline

Jurek (solartistic) created this task.Nov 25 2019, 10:27 AM
Jurek (solartistic) updated the task description.Nov 25 2019, 10:30 AM
Alexander Kosenkov (alexkoskos) added a subscriber: Alexander Kosenkov (alexkoskos).Nov 26 2019, 10:46 AM
Germano Cavalcante (mano-wii) closed this task as a duplicate of T71402: Transparent objects are visible inside volumetric materials (eevee).Nov 27 2019, 8:18 PM