Maniphest T71921

Faces of objects disappearing when applying textures/Shaders
Closed, Resolved

Assigned To
Jacques Lucke (JacquesLucke)
Authored By
Lachlan Pickersgill (DragonArtStudios)
Nov 26 2019, 9:51 AM
Tags
  • BF Blender
Subscribers
Germano Cavalcante (mano-wii)
Jacques Lucke (JacquesLucke)
Lachlan Pickersgill (DragonArtStudios)
Marcin Twarowski (Tvaroog)
Narendra Ray (Narendra)

Description

System Information
Operating system: Windows 10
Graphics card: Nvidia Geforce GT 220

Blender Version
Broken: (2.81)
Worked: (2.80)

Short description of error
while applying textures to objects some random faces were disappearing from the veiwport, and in Renders without using any Transparent textures. each time i apply a different texture different faces disappear, it only happens on objects with multiple textures applied

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

with the default cube in edit mode i added a single loop cut to each edge and then bevelled them all, i then extruded those bevelled faces in by pressing e then s. i created 2 textures in the properties menu ( one is a black metallic shader, the other was a plain white shader) i applied the second texture to the inset faces and they proceed to vanish.

Event Timeline

Lachlan Pickersgill (DragonArtStudios) created this task.Nov 26 2019, 9:51 AM
Marcin Twarowski (Tvaroog) added a subscriber: Marcin Twarowski (Tvaroog).Nov 26 2019, 10:02 AM
  • Make sure your graphic drivers are up to date.
  • Please upload here a simple .blend file that demonstrates the problem.
  • Please go to: 'Help' > 'Save System Info' and upload the system-info.txt file here
Philipp Oeser (lichtwerk) lowered the priority of this task from 90 to 30.Nov 26 2019, 10:16 AM
Lachlan Pickersgill (DragonArtStudios) added a comment.Nov 27 2019, 7:00 AM

i also found Rendering in Cycles fixes this. but not in eevee

Philipp Oeser (lichtwerk) raised the priority of this task from 30 to 90.Dec 5 2019, 3:58 PM
Lachlan Pickersgill (DragonArtStudios) added a comment.Dec 8 2019, 11:30 AM

Germano Cavalcante (mano-wii) added a subscriber: Germano Cavalcante (mano-wii).Dec 11 2019, 8:35 PM

A similar issue has been reported before and seems to have been resolved in the latest builds (T71388)

Could you test with one of the latest builds?
https://builder.blender.org/download/

Germano Cavalcante (mano-wii) changed the task status from Needs Triage to Needs Information from User.Jan 15 2020, 2:06 PM
Jacques Lucke (JacquesLucke) closed this task as Resolved.Jan 15 2020, 2:16 PM
Jacques Lucke (JacquesLucke) claimed this task.
Jacques Lucke (JacquesLucke) added a subscriber: Jacques Lucke (JacquesLucke).

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

Narendra Ray (Narendra) added a subscriber: Narendra Ray (Narendra).May 5 2020, 9:12 PM

Same problem while applying multiple shader in an object faces it's disappear from viewport and render in eevee

Narendra Ray (Narendra) added a comment.EditedMay 5 2020, 9:14 PM

Both blender 2.83 and 2.9 unable to run