System Information
Operating system: Linux-5.0.0-36-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GT 220/PCIe/SSE2 NVIDIA Corporation 3.3.0 NVIDIA 340.107
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: rB26bd5ebd42e3
Worked: (optional)
Short description of error
[When trying to use a second material or more on an object, the faces where it is applied become transparent or in some cases they are distorted as black rectangles that stretch to the origin (this second occurs above all with more complex models than a cube). This bug is noticed in edit mode or object, obviously if in viewport shading the option of material color or texture is used. In the other color modes of the Viewport Shading as Object, Vertex, Single or Random, the meshes of the object are displayed without the errors mentioned above. It happens in Blender 2.81 as well as in Blender 2.82, but in Blender 2.80 there is no such error.]
Exact steps for others to reproduce the error
[
- Create a material and apply it to the cube by default.
- Create a second material and apply it to one of the faces of the cube, that face will be transparent.
- Create a third material and apply it to another face of the cube, it is also transparent
[Based on the default startup or an attached .blend file (as simple as possible)]