Maniphest T71958

Automatic UV seam creation tool
Confirmed, NormalDESIGN

Assigned To
None
Authored By
Campbell Barton (campbellbarton)
Nov 27 2019, 4:16 AM
Tags
  • Modeling
  • UV Editing
Subscribers
Campbell Barton (campbellbarton)
Kenzie (kenziemac130)
Nika Kutsniashvili (nickberckley)
Paul Kotelevets (1D_Inc)
Tokens
"Love" token, awarded by pedropm."Love" token, awarded by bestelix."Love" token, awarded by mindinsomnia.

Description

Incomplete, split out from T68889: Improve UV packing to pack more tightly (not just considering bounding boxes)


Automatic seam creation tool, to make as few as possible UV islands that can be unwrapped with little distortion.

Event Timeline

Campbell Barton (campbellbarton) triaged this task as 30 priority.Nov 27 2019, 4:16 AM
Campbell Barton (campbellbarton) created this task.
Campbell Barton (campbellbarton) updated the task description.
Campbell Barton (campbellbarton) mentioned this in T63731: Modeling Module.Nov 27 2019, 4:24 AM
Paul Kotelevets (1D_Inc) added a subscriber: Paul Kotelevets (1D_Inc).Jan 27 2020, 6:13 AM

Sounds like Smart UV project in 3d view -> seams from islands in UV editor.

Or is it something different?

Kenzie (kenziemac130) added a subscriber: Kenzie (kenziemac130).Mar 1 2020, 12:06 AM
In T71958#859130, @Paul Kotelevets (1D_Inc) wrote:

Sounds like Smart UV project in 3d view -> seams from islands in UV editor.

Or is it something different?

Smart UV project isn't exactly the most usable UV unwrapping solution on the market. Compared to recent advancements in UV unwrapping available in other tools (ex: Substance Painter/Houdini/InstaLOD), it really not any good.
The current "Smart" UV is just a dirty hack based on edge angles with no real consideration for the flow of a model's topology or best practices for unwrapping. The proposed tool should be much more robust than that.

Paul Kotelevets (1D_Inc) added a comment.Mar 1 2020, 12:34 PM

Well, Smart UV is not a dirty hack, it is just simplest representation of a linear algorithm, that allow to work fast with heavy meshes, or when topology doesnot mean, having a predictable result)
It does it job nice, completing its goal, but the problem that such goal is not universal.

Anyway, it is nice to know that surface/topology tension dependent autoseaming tool was proposed, it will be very helpful)

Campbell Barton (campbellbarton) moved this task from Backlog to Incomplete on the Modeling board.Jun 17 2020, 4:26 AM
Aaron Carlisle (Blendify) changed the task status from Needs Information from User to Confirmed.Oct 12 2020, 10:13 PM
Mindinsomnia (mindinsomnia) awarded a token.Nov 26 2020, 2:56 PM
george b (bestelix) awarded a token.May 29 2021, 3:57 PM
pedro machado (pedropm) awarded a token.Oct 14 2022, 1:54 AM
Chris Blackbourn (chrisbblend) added a project: UV Editing.Nov 14 2022, 3:46 AM
Chris Blackbourn (chrisbblend) moved this task from Backlog to Long Term on the UV Editing board.Dec 7 2022, 12:46 AM
Nika Kutsniashvili (nickberckley) added a subscriber: Nika Kutsniashvili (nickberckley).Tue, Jan 10, 1:46 PM