System Information
Operating system: Win10
Graphics card: GeForce GTX 960M
Blender Version
Broken: 2.81a
Short description of error
Unable to create discrete metaball groups correctly
Exact steps for others to reproduce the error
Not exact, but hope it helps figure out the issues.
All I'm trying to do is to create a metaball rig of a base hand for quick modeling. I want the palm/hand to be one metaball assy, and each finger to be an individual metaball assy, including the thumb. So in the end there would be two cylindrical metaballs in the thumb, three in each finger, and one metaball or ellipse for the palm.
The first thing to report is that often when creating a family, the second part added to the family is no longer able to use the full gizmo scaling feature correctly. If you create a cylinder and add another cylinder to it, moving it in some direction to make them into two connected cylinders, you can't hit 'Shift' when using the scale gizmo on the second cylinder and scale the second cylinder in the two non-constrained dimensions (ie, trying to change the y and z dims by shift dragging the x handle).
Also, after creating one 'finger,' if all three metacylinders are selected and 'Shift-D' duplicated, then the root of them is renamed 'FingerB', and the others to 'FingerB.002' and FingerB.003, things get weird really fast. The attached file is the result of three fingers, and the individual objects somehow got really confused.
If this description doesnt' help, just try to create a hand assy with the goal of being able to adjust each finger individually. Use 'Shift-D' to create copies of the original finger once one is done. Good luck!
Hope this helps get to the bottom of everything.
Oh, it would be nice to allow numbers at the back of the name's root. It took 30 minutes to figure out that isn't allowed, because the balls immediately disappeared, and I thought I was doing something fundamentally wrong. 'Finger1' is an example - the objects just disappears off the screen, but renaming it to FingerA makes it reappear. Very disorienting to a beginner, especially since the documentation doesn't do a good job stepping beginners through this type of work flow.
Thanks!
