System Information
Operating system: Linux-5.3.0-26-generic-x86_64- Ubuntu 19.10 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21
Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-10 11:14, hash: rB98671061993e
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: rBf1aa4d18d49d
Worked: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Short description of error
Point Density texture works wrong
Instead of these reports https://developer.blender.org/T66915 https://developer.blender.org/T67718 , I found, that it works correctly in 2.80, but not 2.81a or 2.82 builds. And it also crashes, but only in 2.83
Exact steps for others to reproduce the error
- Open file, switch to rendered mode:
- Change resolution or radius value of point density texture.
There is 3 different results, depends on resolution or radius value:
Working ~40% times:
Not working ~60% times:
Mesh up, less than 1% times:


