System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.87
Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-24 17:48, hash: rBfc1f5bded46a
Worked: (optional)
Creasing will produce inconsistent effects on edges. For the same creasing amount the sharpness is dramatically different.
Also the creasing values above 0.5 have the same effect as 1.
Adjusting the quality in on the subdivision modifier either amplifies the creasing and implicitly the problem at maximum value (6) and at minimum (1) will prevent any effect from creasing values above 0.5. I use 2 or 3 subdivision leveles.
I am aware of at least one report with a similar issue here: https://developer.blender.org/T68200
It has been closed but I think the problem persists.
Exact steps for others to reproduce the error
Any complex mesh with a level 2 or 3 subdividion modifier. and creasing values above 0.4 on irregular loops.


