Maniphest T73438

Eevee preview extremely glitched
Closed, Duplicate

Assigned To
None
Authored By
Spencer Linkous (slinkous)
Jan 27 2020, 8:39 PM
Tags
  • BF Blender
  • Platform: macOS
Subscribers
Spencer Linkous (slinkous)
Stas (girafic)

Description

System Information
Operating system: macOS Catalina
Graphics card: 2.2 GHz Dual-Core Intel Core i7

Blender Version
Broken: v2.81.16

Short description of error
Viewport shading of eevee entirely unusable. It displays a usually green and purple pixelated display, similar to that of a broken display. It is rather cool looking and it would be interesting to see as an effect, but when you are trying to preview your volumetric lighting it can get extremely frustrating. objects are typically all black, with ghosting. If I move the viewport, the display will either be fixed, all black, or just not changed. This happens fairly often, although I am pretty sure only when using the principled volume shader. (connected to the correct node). I do not have a GPU, using the integrated one in the i7 cpu. Cycles is fine.

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Add a volume shader, go into render preview. Occasionally happens, occasionally is fine.

Event Timeline

Spencer Linkous (slinkous) created this task.Jan 27 2020, 8:39 PM
Jacques Lucke (JacquesLucke) added a project: Platform: macOS.Jan 28 2020, 9:59 AM
Stas (girafic) added a subscriber: Stas (girafic).Jan 31 2020, 10:04 PM

I think it's the same bug like here https://developer.blender.org/T71354
Both are using principled volume shader.

Spencer Linkous (slinkous) added a comment.Jan 31 2020, 10:08 PM

Yes, that's the exact same thing... It's purple sometimes like that too...

Brecht Van Lommel (brecht) closed this task as a duplicate of T71354: Eevee world volume corrupted render on macOS.Feb 3 2020, 11:04 AM