Maniphest T73980

Armature Symmetrize support for 'connected' bones
Closed, DuplicateTO DO

Assigned To
None
Authored By
Karja Krähwald (karja)
Feb 18 2020, 6:47 PM
Tags
  • BF Blender
  • Animation & Rigging
Subscribers
Karja Krähwald (karja)

Description

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 425.31

Blender Version
Broken: version: 2.83 (sub 4), branch: master, commit date: 2020-02-18 09:10, hash: rB79f99becafa3

Short description of error


Symmetrize operator automatically disconnects bone parenting for "Bone.L" if "Bone.R" was connected to a non-mirror-bone, for example "Bone_root". I assume its intended to force the Bone to the other side.
But in a case where the parent bones end / root of the connected bone is exactly at 0 on the X-axes, it might be relevant to preserve the connection, as you can see in the picture.

Exact steps for others to reproduce the error

Event Timeline

Karja Krähwald (karja) created this task.Feb 18 2020, 6:47 PM
Campbell Barton (campbellbarton) changed the task status from Needs Triage to Confirmed.Feb 19 2020, 5:33 AM
Campbell Barton (campbellbarton) changed the subtype of this task from "Report" to "To Do".
Campbell Barton (campbellbarton) mentioned this in T63901: Animation & Rigging Module.
Campbell Barton (campbellbarton) renamed this task from Armature: Symmetrize operator mishandles parenting if a bones root will be the same on the mirrored side to Symmetrize support for 'connected' bones.Feb 19 2020, 5:36 AM
Campbell Barton (campbellbarton) renamed this task from Symmetrize support for 'connected' bones to Armature Symmetrize support for 'connected' bones.
Campbell Barton (campbellbarton) added a project: Animation & Rigging.
Sybren A. Stüvel (sybren) moved this task from Backlog to TODOs on the Animation & Rigging board.Feb 21 2020, 4:21 PM
Sebastian Parborg (zeddb) closed this task as a duplicate of T66751: Mirroring armature and symmetrizing acts weird.Apr 7 2020, 1:53 PM